![]() Likely used as references to test out the engine physics, different types of damage, or even the hitboxes during initial stages of development. Several Galsia images with a red circle and a blue arrow can be found inside the "sprdummy" folder, along with what seems to be a early placeholder for the pipe weapon. As the name implies, very probably it was used as the base for making new color variants for the enemies and wasn't really intended to be ever used as actual variants. In the game files, there are folders with a full set of graphics with unique colors for these five enemies (respectively: Diamond, Donovan, Signal, Galsia, and Dylan), named "base". It may have been intended to be used in the Gallery. Likely a mockup of the title screen and/or a placeholder used during development. It was removed from the game files following recent updates. It's located in the "menus" graphic folder. Leftover end screen that was used extensively during the demo presentations in gaming events (like the Pax 2018, which the filename indicates). ![]() Two very simple graphics, which are likely leftovers from the engine and tools used during the development, and/or from testing the floor properties. It was removed in an update because it used to completely cheese the wave of Big Ben's that appears alongside it, but the graphic file remained in the game files since then. It's hard to tell in which part of the background where this would fit.Ī reskin of the demolition balls found on Stage 10, and used to be present in one of the last rooms of the Final Stage. ![]() The placeholder screenshot also shows an earlier design for the stage. The game screenshot is a placeholder that serves as an example, and it suggests that it would reproduce what would be happening in the game while you fight the boss. Perhaps intended to be used just as stage decoration or after the player breaks one of them.Ī big screen meant to appear in the background of DJ K-Washi's arena. Some broken pieces from the vase object can be found on the Chinatown stage. The developers very likely ran into similar issues again and dropped the whole collaboration idea. In a past Livestream interview with Jordi Asensio, a designer for Streets of Rage 4, he talked about how difficult was trying to include Joe Musashi, of The Revenge of Shinobi fame as a playable guest character, due to how SEGA operates and handles licensing rights. Inside the folder of the destroyable objects of the game, there is this named "bonustv" sprite from Sonic Mania! Likely intended for an easter egg or a secret stage based on a classic Sonic game, probably to commemorate the 30th anniversary of the franchise. Probably intended for a scrapped variant of these enemies. Placed inside the "fx" folder of the Margaret enemy (the ones that throw vials at you) is this "smokebomb" named animation. All of his other variants possess a properly recolored copy of these sprites. Raven, grabbing the player and striking with the knee, a thing he used to do in Streets of Rage 2. Forcing him to jump or spawn from the top of the screen through external means actually makes him use the jump sprite.Ī copy of one of Boss Max's sprites that is missing the right arm, for some reason. The first two sprites were repurposed for an unused blitz attack.Īlso unused in Streets of Rage 2, SoR2 Donovan has his unused jumping attack with the pipe left in the game files. Same goes for SoR1 Blaze, but she comes with her unique throw sprite. 2.3.5 Chinatown's Destroyed Vase Pieces.
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