Will you settle for Bows and Arrows and a Campfire, or push deeper into the map and start scavenging for Vehicle Parts and better Weapons?īuilt from the ground up with solid multiplayer foundations. It will also throw more dangerous creatures, harsher Environments and new challenges at you that can't be taken on without the proper Gear or refined skill. When you overcome that challenge and find a level of comfort it's a great feeling, but what do you do next? Hurtworld tempts you out of your comfort zone with rich Resources, better Loot and higher Tech. These experiences are what make a survival game. That feeling when you're freezing to death trying to make a fire, or you're defenceless being chased by Creatures. Hurtworld is a hardcore multiplayer survival FPS with a focus on deep survival progression that doesn't become trivial once you establish some basic needs. The original Hurtworld was then called Hurtworld Legacy. Hurtworld received a major overhaul known as Hurtworld V2, which was released on January 12, 2019. Sets how fast an unclaimed vehicle will despawn.Hurtworld was released in Steam Early Access on December 4, 2015, by Bankroll Studios. Silences specified player for specified time Sets if the server displays death messages. Sets if connect/disconnect messages are displayed on the server. Lower values means players will be silenced before. Sets how much time an unmodified and unclaimed structure should exist before decay. Set higher or lower seems to affect negatively. Set low if you notice a delay when players connect, Default is 200 Set this high if players take too much time when downloading structures for the server. This regulates how many packets will be used for the initial structure synchronization per frame. Set this too high can cause severe delay en a populated server with many structures.Sets constuction limit for structures, how many poligons can exist in a single cell, Categories:Ġ = Structures (default = 50.000), 1 = Machines (default = 200), 2 = Plants (default = 25) Sets the time in seconds it will take for a wholly owned share to deauthorize. The is how much the generation time increases after death The parameter is how fast the generation times are reduced to 10 seconds. Drop the backpack and use infamy (playerlootmode 2).Drop Backpack Only (Player Loot Mode 1).Sets the player's loot mode for the server. Use it to create navigation networks for custom maps. Try to prepare a navmesh for the current level. PLEASE NOTE THAT THIS INCLUDES ANY WORKSHOP MOD !!! You can't use this if you use some workshop mod (loadmod 12345) Use this command to speed up connection times and reduce memory usage, if you are not using any built-in assets on your map. Tells the server not to load the shared environment. This is for STEAM WORKSHOP mods only, not oxide mods. as there are a couple of instances of this, which also corrupt the save states. Adding workshop mods mid-erase is somewhat less risky, however always make sure you have a recent backup of your save state before trying. To remove a workshop mod, simply remove the loadmod entry from your autoexec when you delete your server. You should never delete a Workshop Mod unless you are prepared to erase it, as doing so mid-save often results in broken save states. You can specify multiple mods by separating the identifiers with blanks. with default port 12871Ĭonnect ti a server with specific IP, with an specific port This will generate any object in net 2 meters away.ĭestroys all creatures and resource nods of the world.īy specifying complete name, will take the player A to player B.Ĭonnect to a server with specific IP. Huge quantities will delay the game.Įxcecute a command in the server like if was typed directly in the console. Gives you an object depending on the code. Shows a list of all the elements with codes.
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